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Software Co builds mobile and web games, real-time game back ends and gamified apps for Australian studios, founders and brands. We run a Three-Gate Check on classification, children’s privacy and in-game money before building, and we are upfront when a large 3D or console title needs a specialist studio instead. Our teams work from Sydney and Melbourne and serve clients Australia wide.

Game Development

Why Australian Studios and Founders Partner With Software Co

Real-time systems in production

Our case studies describe apps built on Node.js back ends with real-time data. Shoprun streams live video shopping, and Fieldr reports 12,913 average daily active users.

The Three-Gate Check before we build

Classification, children's privacy and money questions are settled at the start, when they are cheap to fix.

Honest about fit

We are a software team, not a large art studio. If your game needs a specialist studio, we will tell you.

Game, back end and admin together

Accounts, payments, live operations tools and analytics are built with the game, not bolted on after launch.

Game Development & Real-Time Backend Services

Casual & Social Mobile Games

Puzzle, arcade, trivia and social games for iOS and Android, built for short sessions and easy sharing.

Real-Time Multiplayer & Leaderboard Back Ends

Servers for accounts, matchmaking, leaderboards and real-time play, built to handle spikes in concurrent players.

Gamified Apps & Products

Points, quests, levels and rewards added to a product so people come back, designed for engagement that does not rely on guilt or pressure.

Educational & Serious Games

Game-based learning and training, with progress tracking and reporting for teachers and organisations.

Brand Activation & Campaign Games

Playable campaigns, competitions and promotions that run on the web or in an app and connect to your customer data.

Game Accounts, Payments & Live Ops Tools

Purchases, receipt checks, admin consoles, event scheduling and player support tools so your team can run the game without developers.

Companion Apps for Existing Games

Apps that extend a game with stats, community, news and stores.

Studio Support & Co-Development

Extra engineering capacity for Australian studios, from back-end systems to tools, working inside your pipeline.

The Three-Gate Engineering Check

Classification gate

Does the design include paid loot boxes or simulated gambling? Since 22 September 2024, minimum M for paid loot boxes and R 18+ for simulated gambling.

Children and chat gate

Will children use it, and does it include chat? The draft Children's Online Privacy Code covers online games with chat likely to be accessed by children.

Money gate

How will it earn, and which tax settings apply? Check purchase models, store rules and, for qualifying studios, the Digital Games Tax Offset.

Our 6-Step Game Engineering Lifecycle

01

Concept & Fit Check

We look at the idea, the audience and the platforms, and tell you honestly whether we are the right team or a specialist studio would serve you better.

02

The Three-Gate Check

Before building we check classification (loot boxes and gambling-like content), children's privacy and chat, and money (in-game purchases and any tax offset you plan to rely on). Problems found here cost almost nothing to fix.

03

Playable Prototype

We build a small playable slice quickly, so you can judge the core loop before committing to the full build.

04

Core Build

Game client, back end, accounts, payments and admin tools are built together in sprints, with working builds on real devices.

05

Playtest, Balance & Test

Playtests with real players, economy and difficulty tuning, performance testing on a range of devices, and checks against store requirements.

06

Launch & Live Operations

We release, monitor crashes, performance and player behaviour, and support events and updates after launch.

Frequently Asked Questions

Should I hire a game studio or a software company for my game?

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It depends on the game. For a large 3D title, a console or PC release, or a game where art direction and game feel are the product, hire a specialist studio. A software company is a good fit when the game needs accounts, payments, real-time features, an admin side and reliable back-end systems, or when it is a lighter mobile, web or gamified product.

Do I need Unity or Unreal, or can the game be built another way?

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What is the Digital Games Tax Offset, and could it apply to me?

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What classification rules apply to my mobile game?

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Does the Children's Online Privacy Code apply to my game?

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Can we include loot boxes or chance-based purchases?

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What does a game back end need besides the game itself?

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How much does game development cost, and how long does it take?

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Who owns the game, the code and the intellectual property?

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Let’s Work Together

Have a project in mind? We’d love to hear about it. Let’s create something great together!

Let's Connect!

Use the form below, or send us an email

    Let’s Talk






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